Monday, August 31, 2015

Agent Awesome

Developer: Chaos Industries
Publisher: Kiss LTD
Steam: Agent Awesome

When playing games like Agent Awesome one has to approach with a sense of whimsy and care free nature. Why? Well, the developer did make a game but it's game that doesn't take itself too seriously, and that feels true even in some features of the game itself. The game aims to be funny and again not be too serious. There are a lot of pop culture references, cheesy dialogue, and wacky enemies. If this is your type of thing, you might wanna keep reading. Now before we continue any further, I feel like I should just get this outta the way and say that Agent Awesome is an App ported to PC. Ergo there is no resolution control, and many other features missing that you would expect in a PC title. It's important to note the game doesn't natively support widescreen either. The menus and entire control scheme is completely based off a touch pad screen. This isn't my favorite thing in the world but that is just the way things are.

So with that out of the way, Agent Awesome is a turn based stealth/action game. The story goes after meeting up with somebody who rhymes with Mick Furry, you are dared to eliminate everybody inside E.V.I.L. a mega corporation of evil who happens to be your former employer. They are conducting evil experiments and have an assortment of insane crap between you and your objective, ranging from flying sharks, killer koalas and plain old guards.

The art style of Agent Awesome, just like the humor of the game isn't too serious. Characters have huge heads and  everything has a cartoonish vibe to it. This, I liked about Agent Awesome. At the beginning, there is also a humorous cut scene about your drunken debauchery. The levels, on the other hand, left something to be desired. Aside from occasional props, most of the levels had obviously been slapped together kinda like a Minecraft design, square by square. One thing to be noted is how pathing works in this game. All the paths are kinda laid out for you and you can't really stray from the path.

The way combat/stealth works is that you click/tap the back arrow which brings you into the tactical planning screen. From this screen you can map out which path you will take by clicking on points and connecting them together. To kill guards you tap/click on weapons and then on the victim. Once combat engages, both parties take turns whacking at each other with their perspective weapons. Depending on your loadout, health, and enemy strength your usually going to win. There are ways to screw it up, but it really is a bit of a no-brainer for the most part. My issue lies with the tactical screen. To do anything at all you must return to this screen, so you end up looking at a map more than anything else. For a game, this is very jarring and disjointed. Yes, you see the character perform your actions but it becomes silly when you want him to do something simple like just move to the next node. You have to pause the game, plan out a route and then go back into the game. 


Now, Agent Awesome does have quite a bit of weapons to mess around with. The one I found the most useful was the Garrote. With this item you could sneak up behind guards and kill them instantly, with no struggle. One part that was funny and, I think was a glitch, is that I would instantly teleport on their back or side depending on how close I was. This also made the game incredibly easy. The level designs I will say were pretty solid for the most part. You could stealth your way thru or slaughter indiscriminately. 

One thing blissfully missing from the PC version are micro-transactions. Instead you have cash/points you earn after every level that you can use to upgrade the agent's armory. These points do rack up a bit slowly, more than likely leading to a bit of grinding to get all the best gear. The music was fine, the sound effects were standard. Nothing exceptional, but it didn't become hard on the ears. I did enjoy was the voice acting despite this. Agent Awesome obviously is a fan of Archer Sterling, they seem to take queues from the show as far as dialogue. 

The game has about 12 levels for you to sink your teeth into. The levels can get rather large and there are options to turn off the dialogue for repeated playthroughs. You can probably squeeze three to four hours out of the game. Agent Awesome also features in-game achievements. There is also an encyclopedia that I found humorous.

I will say that I haven't really seen many games like Agent Awesome, whether that is a good or bad thing is still up to debate. It works great for the mobile market but feels a little lacking on PC. Keep in mind though, that this is a game purely for stupid fun sake. This isn't Skyrim or anything. It's called Agent Awesome. What do you expect? So if you're looking for something different, weird, and maybe even a little stupid fun at times, check out Agent Awesome. It's $9.99 on Steam but you can probably get it cheaper on the mobile market.

  • Good level design
  • No microtransactions (PC)
  • Can be humorous
  • Fun art style
  • App like
  • Jarring gameplay
  • Very few options
  • Lacking on PC

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